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The Complete Guide to Betting Markets: Asian Handicap, Moneyline, Totals, Props and More

By Albin Oddvero · 11 November 2026 · 7 min read

Every common betting market explained in plain English — 1X2, Draw No Bet, Asian Handicap quarter lines, puck line, spreads, totals, BTTS, player props, corners, esports maps and settlement rules.

Betting markets can look like a foreign language: AH -0.75, DNB, PRA, puck line, BTTS. This guide explains every common market in plain English, with examples, so you always know exactly what wins, what loses and what gets refunded.

1. Match result markets

**1X2 (Full Time Result).** The standard football market. 1 = home win, X = draw, 2 = away win. Only regular time plus stoppage time counts — extra time and penalties do not.

**Moneyline (2-way).** You pick the winner and there is no draw option. In the NHL, NBA, NFL and esports, overtime and shootouts usually count. Always check whether the line says "incl. OT".

**60-Minute Line (Regulation Time).** A hockey 3-way market: home, draw or away after 60 minutes. Overtime does not count.

**Double Chance.** You cover two of the three outcomes: 1X (home or draw), X2 (draw or away) or 12 (either team wins). Lower odds, higher chance of winning.

**Draw No Bet (DNB).** Back a team to win; if the match is a draw, your stake is returned.

**Half-Time / Full-Time (HT/FT).** Predict the result at half-time and at full-time. Example: X/1 means draw at the break, home win at the end.

**Correct Score.** Predict the exact final score, such as 2-1. High odds, low probability.

**Winning Margin.** Predict by how many goals or points a team wins, for example "Home by 2".

2. Asian Handicap explained

Asian Handicap (AH) gives one team a virtual head start or deficit and removes the draw. It is the favourite market of many professional bettors.

**Level ball (AH 0.0).** Same as Draw No Bet. Win = you win, draw = stake returned, loss = you lose.

**Half lines (-0.5, -1.5, +0.5, +1.5).** No refunds possible. - Team -0.5: they must win. - Team +0.5: they must win or draw. - Team -1.5: they must win by 2 or more. - Team +1.5: they must not lose by 2 or more.

**Whole lines (-1, -2, +1).** - Team -1: win by 2+ = win, win by exactly 1 = push (refund), draw or loss = lose. - Team +1: win or draw = win, lose by exactly 1 = push, lose by 2+ = lose.

**Quarter lines (-0.25, -0.75, +0.25, +0.75).** Your stake is split in half across the two nearest lines. - Team -0.25 (= half on 0 and half on -0.5): win = full win, draw = half lost, half refunded. - Team +0.25 (= half on 0 and half on +0.5): draw = half win, half refunded. - Team -0.75 (= half on -0.5 and half on -1): win by 2+ = full win, win by exactly 1 = half win, half refunded. - Team +0.75 (= half on +0.5 and half on +1): lose by exactly 1 = half lost, half refunded.

3. European handicap, spreads and lines

**European Handicap (3-way).** Like Asian Handicap, but the draw remains a separate outcome. Home (-1) means the score is adjusted by one goal; a 2-1 home win becomes 1-1 and the "Handicap Draw" option wins.

**Point Spread.** The handicap market in the NBA and NFL. Celtics -6.5 must win by 7 or more; the opponent +6.5 wins the bet if they lose by 6 or less, or win.

**Puck Line.** Hockey's standard handicap, almost always ±1.5. Favourite -1.5 must win by two goals or more — empty-net goals often decide this.

**Run Line.** The baseball equivalent, usually ±1.5 runs.

**Map Handicap (esports).** In a best-of-3, Team -1.5 maps must win 2-0. Team +1.5 maps covers if they win at least one map.

**Game and Set Handicap (tennis).** A handicap on the total number of games or sets won in a match.

4. Totals: goals, points and maps

**Over/Under.** Bet on the combined total. Over 2.5 goals needs at least 3 goals; Under 2.5 needs 2 or fewer. In basketball you might see Over/Under 215.5 points.

**Whole-number totals.** Over 3.0 goals: 4+ wins, exactly 3 is a push, 0-2 loses.

**Asian Totals (quarter lines).** Over 2.25 = half on Over 2 and half on Over 2.5. Exactly 2 goals: half refunded, half lost. Over 2.75 = half on Over 2.5 and half on Over 3. Exactly 3 goals: half win, half refund.

**Team Totals.** Over/Under for one team only, such as "Arsenal Over 1.5 goals".

**Exact Goals / Goal Ranges.** Predict the exact number of goals or a range, such as 2-3 goals.

**Odd/Even.** Whether the total number of goals or points ends on an odd or even number.

**Total Maps / Total Rounds (esports).** Over 2.5 maps in a BO3 means the series goes to a deciding map. Total rounds is common for a single CS2 map, such as Over 26.5 rounds.

5. Goal and scoring markets

**Both Teams To Score (BTTS).** Yes = both teams score at least once. No = at least one team fails to score. Often combined: "BTTS & Over 2.5" or "Home win & BTTS".

**Clean Sheet.** A team concedes no goals.

**Win to Nil.** A team wins without conceding.

**First Team to Score / Last Team to Score.** Which team scores first or last. Some bookmakers also offer "No goal".

**Race to X.** First team to reach a number of goals, points or rounds, such as Race to 20 points in basketball.

**Highest Scoring Half / Period / Quarter.** Which part of the game produces the most goals or points.

**Penalty Awarded / Red Card in Match.** Yes or No on single events during the match.

6. Halves, periods, quarters and maps

**1st Half / 2nd Half Result.** A 1X2 or handicap market for only one half. The second half counts only goals scored after the break.

**1st Period (hockey).** Winner, totals or BTTS for the first 20 minutes.

**Quarter and Half betting (NBA/NFL).** Moneyline, spread or totals for a single quarter or half.

**Map 1 / Map 2 Winner (esports).** The winner of an individual map in a series, independent of the series result.

**Set Winner / First Set (tennis).** The winner of a specific set.

7. Player props

**Anytime Goalscorer.** The player scores at any time during the match. First/Last Goalscorer requires the player to score the first or last goal. Own goals usually do not count.

**Shots and Shots on Target.** For example "Haaland Over 1.5 shots on target". Blocked shots normally count as shots, but not on target.

**Assists and Goal Contributions.** A player provides an assist, or a goal or an assist.

**Player Cards.** A player is booked. Some bookmakers settle on yellow only, others include reds.

**Player Points (hockey).** Goals + assists. "McDavid Over 1.5 points" needs at least two points.

**Player Shots on Goal / Saves (hockey).** Shot totals for skaters or saves for goalies.

**Points, Rebounds, Assists and PRA (NBA).** Individual stat lines or the combined Points + Rebounds + Assists total.

**Threes Made, Double-Double, Triple-Double (NBA).** Specialist basketball stat markets.

**Anytime Touchdown Scorer (NFL).** The player scores a touchdown at any time. Passing, rushing and receiving yards are popular NFL yardage props.

**Aces, Double Faults (tennis).** Serve-related player markets.

**Kills and Headshots (esports).** Player kill totals on a map or across a series.

8. Stat and event markets

**Corners.** Total corners, team corners, corner handicap or Asian corners (with quarter-line rules just like goals).

**Cards and Booking Points.** Total cards, or booking points where a yellow is often 10 points and a red is 25.

**Fouls, Offsides and Throw-ins.** Niche match statistics offered by some bookmakers.

**Pistol Round, First Blood, First to 5 Rounds (esports).** Early-map event markets in CS2 and other titles.

9. Combinations, specials and futures

**Bet Builder / Same Game Parlay.** Several selections from the same match combined into one bet, such as "Liverpool win + Over 2.5 goals + Salah to score". Every part must win.

**Accumulator (Parlay).** Selections from different matches combined. Odds multiply, but one loss loses the whole bet.

**Outrights / Futures.** Long-term markets: league winner, top scorer, relegation, MVP or tournament winner.

**To Qualify / To Lift the Trophy.** In knockout matches, extra time and penalties count. This is different from 1X2, which settles after 90 minutes.

10. Settlement rules you should always check

- **Regular time vs. overtime.** Football markets normally settle on 90 minutes; North American sports usually include overtime on moneylines and totals. - **Push / Void.** A refund when the result lands exactly on a whole line or when a market is cancelled. - **Half win / Half loss.** Only exists on quarter lines in Asian markets. - **Player did not play.** Many player props are void if the player does not start or play at all — rules vary by bookmaker. - **Abandoned matches.** Usually void unless the outcome was already decided.

How Oddvero handles markets

Every prediction on Oddvero states the exact market and selection, and is locked the moment it is published — before kickoff. After the match, the result is settled openly as WON, LOST or VOID, and losses are never deleted. That way you can always see exactly what was predicted, in which market, and how it ended.

Ready to see these markets in action? Check out the latest Official Tips and the Community Tips feed.